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Devlog #08

Posted by Venks - May 19th, 2012


I have to say I'm really happy with how Berathen: Spirit Detective is coming out. I'm getting a lot better at discovering the reasons for things not working in my code. I've just come across the same hindrances time and time again that it's a lot easier for me to see what's wrong. A lot of time's it's just me forgetting to make sure my 'interact' variable is true or that I sometimes use "==" instead of "=" when trying to assign a value to something.

if (coolDown==0) walking==true;
if (coolDown==0) walking=true;

The first line is wrong and the second line is correct. As usual I tend to do things wrong when I'm doing them very fast. The first line says 'If the cool down is equal to zero then is walking equal to zero?'
The second line is correct and says 'If the cool down is equal to zero then walking is equal to zero.'

Those sentences both use the exact same words, but I'm sure you can see the difference. One of them being a question and the other a statement. It's silly things like this that slow me down.

Anyways here's a new screenshot! What has Terrich gotten himself into this time?

Devlog #08


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