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Devlog #11

Posted by Venks - May 22nd, 2012


So who wants to see a new screenshot?

http://i138.photobucket.com/albums/q255/Venks428 /Detective11.png

Most of the houses in this game have been tiled and ready for use for quite some time. This one on the other hand was made just recently. I have to say I really like how it turned out. I probably could of filled it with more stuff, but I think for now this is fine. I've never really been much of an artist so when it comes to things I tend to go for a functional approach more then an artistic one.

This time around I can't tell you how much time I spent with misspelling a word and leaving out numbers. All of my npcs say different things based off of the state of the game as well as pop up in different places. This is realized in code by an array that keeps track of each npc's current state. For quite some time the npc in this house was not appearing because the game was looking for 'kF-stranger', but this npc's array slot was equal to 'kF-stanger'.
By missing just the letter 'r' I spent more time then I would of liked to figure out what was going on.

I also added the option of having up to four interactive npcs at any one given time. This encountered problems left and right because I would continually forget to ask for 'comp3' or 'comp4' and try to interact with 'comp'.
This happens a lot because the dialogue, animations, and interaction with the player all call for their own lines of code. I do not write everything word by word that would take too long. Instead I'll copy and paste what works for other npcs and make the appropriate changes here and there to make the code work for other npcs. Now and then though I miss little things like a number here and there. But a single number can be the difference between elegant dialogue or the crashing of my game!

No worries though. I'm keeping on top of everything and the game is making nice strides in progression. Also for those of you unaware and you can backup my project on Kickstarter here: http://www.kickstarter.com/projects/1537889393/b erathen-spirit-detective

A special thanks to Gypsy Dunson and Ceri Davies who already have done so.


Comments

Hey! I would like to say a few things about it, please.
1. I would add a medium sized red rug with golden thread in the house.
2. Why do you need money for a flash game? Or is it a flash game?
3. Who are the two people and how did you two join together? Was it at the Nacho place in the mall?

1) It doesn't quite fit in with the fact that the owner of the house is poor. He shouldn't have a nice looking rug.

2) I don't need money. I've already reached the price point for my project. I plan on porting this game to iOS and Android.

3) The two people are close friends.