00:00
00:00
View Profile Venks

Male

Joined on 6/8/08

Level:
11
Exp Points:
1,160 / 1,350
Exp Rank:
56,385
Vote Power:
5.29 votes
Rank:
Portal Security
Global Rank:
22,496
Blams:
80
Saves:
363
B/P Bonus:
8%
Whistle:
Normal
Medals:
301

Devlog #13

Posted by Venks - May 24th, 2012


http://i138.photobucket.com/albums/q255/Venks428 /Detective13.png

So yesterday was a table and today is a... chicken? What is a chicken doing in front of that house? I'm positive that the chicken is not there to be used as some sort of obstruction in order to support game flow. That would just be silly.

As I mentioned before about the routes and how they should lead the player in the correct direction... well I'm not betting the farm on that one. Just in case the player goes somewhere before I want them to they will find obstacles in the way. Sometimes it'll be a worried villager and sometimes it will be a chicken. I don't want to force the player to follow too linear of a path so you can trigger some events in different orders, but still there has to be some sort of order. Otherwise I can't have a forward moving story.


Comments

YOLO