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Perhaps I'm biased due to the fact as I'm judging this game as a whole and not as a series of mini-games, but none the less here is my review. This game has been done many times before and their is no real hook. You couldn't lack more innovation even if you just copied another person's game.
The controls do what you expect them to and as the game progresses it gradually speeds up allowing for the player to adapt to the difficulty curve so in that respect it's okay. However overall there is nothing here really entertaining. The point of a mini game is to be able to go from one game to another and quickly go through a small, fun game. Without the other game(s) this mini-game is rather boring.

Sort of interesting.

Nothing is as interesting to me as a dystopian future. I tried out the first chapter and it was well... mostly interesting. All of the characters seem incredibly flat and predictable and I just can't take the voice of Jack Dreely seriously. Besides the CEO and Dekker I couldn't really hear any emotion in anyone's voice, but then again perhaps being soulless employees of a death dealing company does that to you. I still find the story some what interesting, but I think it would be more enjoyable if I was reading it rather then listening to it.

gumOnShoe responds:

I totally understand, however, you should still give the next few episodes a chance. I promise you it gets better. Most of our actors weren't used to voice acting, as such the first episode didn't turn out perfect, but we all got in to stride later. KEEP GOING FORWARD!

Simply amazing.

I've been finding myself handing out such low review scores left and right so this was definitely a nice find. I've played a few tower defense games and never really been that amused. The cute little goomba towers were the first thing that led me into the game.
Most tower games have a large collection of towers each with different effects of extreme various prices therefor only allowing you the choice of one or two towers at the start of the game. This game on the contrary allows you to choose only 1 tower throughout the game, but that tower can branch into 5 different types at the beginning via attaching a crystal to the tower. The crystals add an element to your tower which allows it to be strong against one type and weak against another. It's wise to watch the types of your enemies and your towers so that you can create an advantage.Though in reality you really only have 1 choice at the beginning as it's best to choose which ever type does the most dmg to the in coming wave. However once you level up your tower you get to choose between the 5 types again. By adding the same type again the tower just becomes more powerful against that one type, but by adding any 1 of the 4 different types you get a random effect. The ability to customize your towers by differing combination of three crystal types is what really makes this tower game stand out from the rest. As if the crystals weren't enough you get a accesory item you can equip to a tower every 5 waves. Each of these accessories have different effects and its a good idea to match them with a tower it'll benefit the most.
I had a great time playing this game. This is the first Newgrounds Flash game I've gone back to multiple times just to play it for fun. I've put in about 8 hours so far.

Menu problem?

From what I'm reading from other reviews this game seems to have a lot of start-up bugs. I'm also making it to the menu, but upon clicking Start it does nothing. None of the other buttons work as well. I would love to write a real review of this game, but until then you should try to fix this.
Opened it in both IE and Firefox, but no difference. Start button doesn't work.

Eh'hem... well...

I would of rated this a 3/10 rather then a 1/10, but then I realized that this game has done before so I had to marks off due to lack of innovation.
'Why the small score to begin with!?' Well let's see shall we?
While I did enjoy the retro sounds and visuals that was merely working off of my nostalgia for OTHER games that I had previously played. The music gets very repetitive after awhile so I had to mute it in order to find something more amusing to listen to.
'Such a bad score for just visuals and music? What about the game!?' Slow down slow down. Where was I? Oh yes. I would've only marked down slightly for such things. A game is meant to be entertaining and that is what I truly look for. Unfortunately this game does not deliver. After a mere few seconds into the game it becomes apparent that nothing new is gonna be thrown at you save for a speed increase. Once you reach max speed you're just showered in points that don't really require any skill to combo into each other.
Lastly the game is easily exploitable. By shrinking down to about mid size and dragging the mouse off the screen your character becomes untouchable. While you gain no points while being 'untouchable' you also can't die. Therefor you can simply start up the game, go 'untouchable', wait a few minutes, and come back to be showered in points. Another flaw would be that where ever you bring the mouse to, after taking it off the screen, your character instantly teleports there. Allowing you to avoid the obstacles of the game all together.
The only thing that kept me playing the game as long as I did was the leaderboards, which I hit 49th in with 9223600 points, but that is possibly just showing the list of people who are most willing to waste their time. Seeing as they probably all use the exploits, which make the obstacles almost non-existent, the game just becomes: How long you willing to collect points until you're bored?

ImpendingRiot responds:

Hey everyone, get a load of Simon Cowell.

Well...

I can see a lot of work went into this, but it's not operating as well as it should.
My review may be a little unfair because I was looking for bugs, but then again a game shouldn't have bugs anyways.
First off I don't understand the designer's choice on having Mario always run. Most players are quite used to having to hold down a button in order for Mario to speed up thus allowing for much more precise jumps.
Second the collision checking is a bit off as I could kill goombas without jumping on them and koopa shells would fly 'over' my head, but the game detected it as a collision.
Overall it feels a lot like a Mario game and the beginning of the third level looks very similar to an actual Mario level. Just iron out a few things and it could be a much better game.

Well...

I can see the hard work put into this game. I'm starting to make games myself so I know none of that was easy. What you have managed to do is marvelous. Sadly though the game is very laggy and slow which instantly kills the fun in a Sonic game.

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