http://i138.photobucket.com/albums/q255/Venks428 /Detective13.png
So yesterday was a table and today is a... chicken? What is a chicken doing in front of that house? I'm positive that the chicken is not there to be used as some sort of obstruction in order to support game flow. That would just be silly.
As I mentioned before about the routes and how they should lead the player in the correct direction... well I'm not betting the farm on that one. Just in case the player goes somewhere before I want them to they will find obstacles in the way. Sometimes it'll be a worried villager and sometimes it will be a chicken. I don't want to force the player to follow too linear of a path so you can trigger some events in different orders, but still there has to be some sort of order. Otherwise I can't have a forward moving story.
LefyBoy
YOLO